0
Player records served daily
0ms
Average API response time
0%
Increase in user engagement
API Design
Endpoint Architecture
RESTful API with JWT authentication, rate limiting, and versioned endpoints — designed for scale and easy third-party integration.
GET/v2/players/{id}/statsPlayer stats & telemetryJWT
POST/v2/events/telemetryIngest game eventsAPI Key
GET/v2/analytics/retentionRetention cohort dataJWT
GET/v2/revenue/dashboardRevenue & LTV metricsJWT
POST/v2/ab-tests/resultsA/B test outcome dataJWT
PUT/v2/players/{id}/segmentUpdate player segmentJWT
DELETE/v2/sessions/{id}Terminate sessionAdmin
System Design
Backend Architecture
Clients
Web Dashboard
React Frontend
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Overview
🔴 The Problem
- Game telemetry and player data siloed in separate systems with no unified API layer
- Manual reporting causing 24hr delay in player engagement and revenue insights
- No A/B testing infrastructure — product decisions made without data
- Monolithic architecture unable to scale during game launch traffic spikes
🟢 The Solution
- Built RESTful microservices API with FastAPI, async processing, and JWT auth
- Designed real-time telemetry ingestion pipeline with instant dashboard refresh
- Implemented A/B testing framework — improved player retention by 10%
- Containerized with Docker, deployed on cloud with auto-scaling and CI/CD
Performance Benchmarks
API Performance
Player Stats Endpoint — avg response74ms
Telemetry Ingest — throughput12,000 events/sec
DB Query Optimization — speed gain+15% faster
User Engagement Improvement (A/B)+10% retention
Technology Stack
Python 3.11
FastAPI
PostgreSQL
Redis
SQLAlchemy
JWT Auth
Docker
REST APIs
Dash
Power BI
GitHub Actions
Pytest
Uvicorn
Pydantic